are subject to revision prior to the tournament.
For more information, please email firstname.lastname@example.org.
The following rules will be
implemented and enforced by the Marshall of the field, his judges and
the Lady of Honour.
The six competitors will compete as individuals.
The Tournament will consist of
three parts over two days-
- The Joust (including 4 sessions,
Saturday and Sunday, 12noon and 4:30pm each day)
- Pollaxe Combat on Foot (Saturday
- Club Tourney (Mounted Melee)
Scoring for each part is described
below, but to summarize:
Joust – Total number of points counted toward
Pollaxe Combat on Foot – 4 matches x 3 points each = 12 points maximum.
Tourney – maximum 12 points possible (1st ranking)
Points scored for all three portions of
the competition will be totalled. The competitor with the
highest point total at the end of the Final joust session
on Sunday October 20th will win the Phoenix Prize.
century armour is required.
style shields are required.
Lances will be
provided for all competitors.
will caparison their mounts with historically accurate 15th century
for the Joust
In each course,
each rider will have two attempts to enter the tilt against his
opponent. If a rider fails to enter the tilt on his second attempt but
his opponent is successful, his opponent will be awarded 3 points.
of 10 points attainable for each course.)
point is awarded for striking an opponent between his neck and
waist, including shield, shoulders, body, arms and hands. This is
called an "attaint".
- or -
points are awarded for breaking the lance on an opponent
between his neck and waist, but not on his shield (this
includes shoulders, body, arms and hands).
- or -
points are awarded for breaking the lance on an opponent’s shield.
- In the case of a broken
lance, 1 additional point is awarded for breaking at
least half the lance tip’s length.
- or -
- 10 points are awarded for unhorsing an
opponent with a strike to a legal target. (No additional
points for a broken lance are awarded)
Strikes to a
competitor’s head, below his waist and swipes across the body are
disallowed and score no points. Strikes to the saddle bow or any
portion of a horse are disallowed and score no points. Repeated
offenses may cause disqualification.
Rules for Pollaxe Combat on Foot
will fight a total of 4
matches, each against a different opponent. Each victory scores 3 points.
In each match,
the combatant who is first to strike his opponent with
3 solid telling blows with the blade, hammer, dague or
queue of his axe will be the victor. Thrusts to the head
are not allowed.
The combatant who forces his opponent to the ground will be the victor.
The combatant who disarms his opponent will be the victor.
The combatant who forces his opponent to yield will be the victor.
Rules for the
The goal of the Tourney is to display martial
prowess and horsemanship; points for individual strikes are
The Six Knights will be divided into two
teams of 3 for the first portion of the
Tourney and will begin with a charge between the two teams.
At a point determined by the Marshal of the Field, the combat
will become individual until the end.
The combat will continue until one knight
remains, all combatants are exhausted, or for 10 minutes,
whichever occurs first.
Clubs or rebated swords are the only allowed weapons. Combatants
must strike only above the waist.
If a combatant is disarmed or
breaks his weapon, he may withdraw to the perimeter of the field to be
rearmed, but only once.
Any combatant striking a horse will
receive a warning. Repeated offenses will cause disqualification.
The Marshall of the field, Lady of
Honour and Lady Judges will confer to rank the combatants from 1 to 6, based
on their display of prowess at arms and horsemanship during the tourney.
Combatants will recieve points according to their ranking placement
that are applied toward their team's score:
1st - 12 points
2nd - 10 points
3rd - 8 points
4th - 6 points
5th - 4 points
6th - 2 points
Maximum 22 points possible (1st and
2nd rankings for the two team members).
Skill at Arms
The military skill at arms competition will
primarily include riders who are not part of the Knightly
competiton, and will be held each morning of the event in
Arena 2. The competitor with the highest point total at the
end of the three days will win the prize.
competition will include (more skills may be added):
Quintain – (no specific maximum
The number of complete revolutions of the target after striking are
counted and score one point each.
Rings – (maximum 6 points possible)
One point is scored for dislodging the ring, and two points for
carrying each ring on the spear. The rings must remain on the spear
until the rider stops at the end of the run.
Cut and Thrust – (maximum 3 points
The rider will be awarded 1 point for a clean backhand cut to the first
cabbage, and one point for a successful thrust into the second cabbage.
An additional point is awarded if the rider carries the second cabbage
away on his sword.
Thrown spear – (maximum 3 points
Riders throw a spear at a wreath fixed to a straw bale, aiming for the
center. Placeing the spear in the center scores three points, striking
the wreather itself scores two points, and striking the bale scores one
Ground target (tent pegging) –
(maximum 2 points possible)
Small shield shaped targets will be placed in a line on the ground,
parallel to the line of travel. Each rider shall attempt to thrust into
and carry a shield on his spear. The 6 tournament competitors must
target the shield bearing their own colors. One point is awarded for
striking, and a second point for carrying it away on the point of the
Hedgecock, Gwen Nowrick -- Event Producers
The Tournament of the Phoenix 2011