Rules for Tournament of the Phoenix 2014

The rules below are an original creation of WorldJoust Tournaments.
©2007-2014 - All rights reserved.

These rules are property of WorldJoust Tournaments and the copyright holder and may not be published, duplicated
or used in any way without the express written consent of WorldJoust Tournaments.
Licensing available, please contact WorldJoust Tournaments for information.


These rules are subject to revision prior to the tournament.
For more information, please email jeffrey@worldjoust.com.

The following rules will be implemented and enforced by the Marshall of the field, his judges and the Lady of Honour.

The Knightly Competition-

The six competitors will compete as individuals.

The Tournament will consist of three parts over two days-

  • The Joust (including 4 sessions, Saturday and Sunday, 12noon and 4:30pm each day)
  • Pollaxe Combat on Foot (Saturday 2:30pm)
  • Club Tourney (Mounted Melee) (Sunday 2:30pm)

Scoring for each part is described below, but to summarize:

Joust – Total number of points counted toward final score.
Pollaxe Combat on Foot – 5 matches x 5 points each = 12 points maximum.
Tourney – maximum 12 points possible (1st ranking)

Points scored for all three portions of the competition will be totalled. The competitor with the highest point total at the end of the Final joust session on Sunday October 19th will win

The Phoenix Prize....


Full 15th century armour is required.
“Ecranche” style shields are required.
Lances will be provided for all competitors.
All competitors will caparison their mounts with historically accurate 15th century trappings.

Rules for the Joust

In each course, each rider will have two attempts to enter the tilt against his opponent. If a rider fails to enter the tilt on his second attempt but his opponent is successful, his opponent will be awarded 3 points.

Scoring- (Maximum of 10 points attainable for each course.)

  • 1 point is awarded for striking an opponent between his neck and waist, including shield, shoulders, body, arms and hands. This is called an "attaint".

    - or -

  • 2 points are awarded for breaking the lance on an opponent between his neck and waist, but not on his shield (this includes shoulders, body, arms and hands).

    - or -

  • 3 points are awarded for breaking the lance on an opponent’s shield.
  • In the case of a broken lance, 1 additional point is awarded for breaking at least half the lance tip’s length.

    - or -

  • 10 points are awarded for unhorsing an opponent with a strike to a legal target. (No additional points for a broken lance are awarded)

Strikes to a competitor’s head, below his waist and swipes across the body are disallowed and score no points. Strikes to the saddle bow or any portion of a horse are disallowed and score no points. Repeated offenses may cause disqualification.

Rules for Pollaxe Combat on Foot

Each combatant will fight all the other competitors once, for a total of 5 matches. Each victory scores 5 points.

In each match, the combatant who is first to strike his opponent with 3 solid telling blows with the blade, hammer, dague or queue of his axe will be the victor. Thrusts to the head are not allowed.

The combatant who forces his opponent to the ground will be the victor.
The combatant who disarms his opponent will be the victor.
The combatant who forces his opponent to yield will be the victor.

Rules for the Tourney
(Mounted Melee)

The goal of the Tourney is to display martial prowess and horsemanship; points for individual strikes are not given.

The Six Knights will be divided into two teams of 3 for the first portion of the Tourney and will begin with a charge between the two teams. At a point determined by the Marshal of the Field, the combat will become individual until the end.

The combat will continue until one knight remains, all combatants are exhausted, or for 10 minutes, whichever occurs first.

Baston Clubs or rebated swords are the only allowed weapons. Combatants must strike only above the waist.

If a combatant is disarmed or breaks his weapon, he may withdraw to the perimeter of the field to be rearmed, but only once.

Any combatant striking a horse will receive a warning. Repeated offenses will cause disqualification.

The Marshall of the field, Lady of Honour and Lady Judges will confer to rank the combatants from 1 to 6, based on their display of prowess at arms and horsemanship during the tourney. Combatants will recieve points according to their ranking placement that are applied toward their team's score:

1st - 12 points
2nd - 10 points
3rd - 8 points
4th - 6 points
5th - 4 points
6th - 2 points

Maximum 22 points possible (1st and 2nd rankings for the two team members).

Military Skill at Arms

The military skill at arms competition will primarily include riders who are not part of the Knightly competiton, and will be held each morning of the event in Arena 2. The competitor with the highest point total at the end of the three days will win the prize.

The competition will include (more skills may be added):

Quintain – (no specific maximum point value)
The number of complete revolutions of the target after striking are counted and score one point each.

Rings – (maximum 6 points possible)
One point is scored for dislodging the ring, and two points for carrying each ring on the spear. The rings must remain on the spear until the rider stops at the end of the run.

Cut and Thrust – (maximum 3 points possible)
The rider will be awarded 1 point for a clean backhand cut to the first cabbage, and one point for a successful thrust into the second cabbage. An additional point is awarded if the rider carries the second cabbage away on his sword.

Thrown spear – (maximum 3 points possible)
Riders throw a spear at a wreath fixed to a straw bale, aiming for the center. Placeing the spear in the center scores three points, striking the wreather itself scores two points, and striking the bale scores one point.

Ground target (tent pegging) – (maximum 2 points possible)
Small shield shaped targets will be placed in a line on the ground, parallel to the line of travel. Each rider shall attempt to thrust into and carry a shield on his spear. The 6 tournament competitors must target the shield bearing their own colors. One point is awarded for striking, and a second point for carrying it away on the point of the spear.


Please direct questions to:

Jeffrey Hedgecock, Gwen Nowrick -- Event Producers
The Tournament of the Phoenix 2011

All contents 2008-2014 Historic Enterprises, Inc. - All Rights Reserved