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Abridged version, 21 May 2012. These rules
are subject to revision prior to the tournament.
For more information, please email jeffrey@worldjoust.com.
The following rules will be
implemented and enforced by the Marshall of the field, his judges and
the Lady of Honour.
The
Competition-
The six competitors will compete as individuals.
The Tournament will consist of
three parts over two days-
- The Joust (including 4 sessions,
Saturday and Sunday, 12noon and 4:30pm each day)
- Pollaxe Combat on Foot (Saturday
2:30pm)
- Club Tourney (Mounted Melee)
(Sunday 2:30pm)
Scoring for each part is described
below, but to summarize:
Joust – maximum 48 points possible
(12 points possible for each of 4 sessions)
Pollaxe Combat on Foot – maximum 24 points possible
Club Tourney – maximum 22 points possible (1st and 2nd rankings for the
two team members)
Maximum total possible for the
entire compeition - 94 points
The competitor with the most points
scored after the final joust session will be declared victor, and will
receive the coveted "Phoenix Prize".
Equipment-
Full 15th
century armour is required.
“Ecranche”
style shields are required.
Lances will be
provided for all competitors.
All competitors
will caparison their mounts with historically accurate 15th century
trappings.
Rules for the Joust
Each jousting session will consist
of three rounds, with each team facing each other once. In each round,
one team member will face a member of the opposite team for a match of
3 courses, then the other team members will joust for an additional
match.
Each competitor
jousts 3 courses in each of his 2 matches, for a total of 6 courses,
per session.
A team will
receive one point for each course won, for a maximum possible
of 12 points per session or 48 maximum points for the joust. A "Course" is a single run between two jousters.
In each course,
each rider will have two attempts to enter the tilt against his
opponent. If a rider fails to enter the tilt on his second attempt but
his opponent is successful, his opponent will be awarded 3 points.
Scoring- (Maximum of 4 points
attainable for each course.)
- 1
point is awarded for striking an opponent between his neck and
waist, including shield, shoulders, body, arms and hands. This is
called an "attaint".
- or -
- 2
points are awarded for breaking the lance on an opponent
between his neck and waist, but not on his shield (this
includes shoulders, body, arms and hands).
- or -
- 3
points are awarded for breaking the lance on an opponent’s shield.
- The coronel
must be the first part of the lance to contact the target to score.
- 1 additional
point is awarded for breaking at least half the lance tip’s length.
- A maximum of 4 points is attainable for each course.
Strikes to a
competitor’s head, below his waist and swipes across the body are
disallowed and score no points. Strikes to the saddle bow or any
portion of a horse are disallowed and score no points. Repeated
offenses may cause disqualification.
Rules for Pollaxe Combat on Foot
Each combatant
will fight both members of each opposing team once, for a total of 4
combats per combatant, each victory scores 3 points. The combatant who
is first to strike his opponent with 3 solid telling blows with the
blade, hammer, dague or queue of his axe will be the victor.
Also-
The combatant who forces his opponent to the ground will be the victor.
The combatant who disarms his opponent will be the victor.
The combatant who forces his opponent to yield will be the victor.
Rules for the Club Tourney
(Mounted Melee)
Baston Clubs are the only allowed
weapon. Combatants must strike only above the waist. This combat is
about displaying prowess and horsemanship; points for individual
strikes are not given.
The Tourney will begin with a
charge between two groups of combatants, three on each side.
The combat will continue until all
combatants are exhausted, or for 10 minutes, whichever occurs first.
If a combatant is disarmed or
breaks his weapon, he may withdraw to the perimeter of the field to be
rearmed.
Any combatant striking a horse will
receive a warning. Repeated offenses will cause disqualification.
The Marshall of the field, Lady of
Honour and Lady Judges will confer to rank the combatants from 1 to 6, based
on their display of prowess at arms and horsemanship during the tourney.
Combatants will recieve points according to their ranking placement
that are applied toward their team's score:
1st - 12 points
2nd - 10 points
3rd - 8 points
4th - 6 points
5th - 4 points
6th - 2 points
Maximum 22 points possible (1st and
2nd rankings for the two team members).
Military
Skill at Arms
The following skills will be scored
but not as part of the overall competition:
Quintain – (no specific maximum
point value)
The number of complete revolutions of the target after striking are
counted and score one point each.
Rings – (maximum 6 points possible)
One point is scored for dislodging the ring, and two points for
carrying each ring on the spear. The rings must remain on the spear
until the rider stops at the end of the run.
Cut and Thrust – (maximum 3 points
possible)
The rider will be awarded 1 point for a clean backhand cut to the first
cabbage, and one point for a successful thrust into the second cabbage.
An additional point is awarded if the rider carries the second cabbage
away on his sword.
Thrown spear – (maximum 3 points
possible)
Riders throw a spear at a wreath fixed to a straw bale, aiming for the
center. Placeing the spear in the center scores three points, striking
the wreather itself scores two points, and striking the bale scores one
point.
Ground target (tent pegging) –
(maximum 2 points possible)
Small shield shaped targets will be placed in a line on the ground,
parallel to the line of travel. Each rider shall attempt to thrust into
and carry a shield on his spear. The 6 tournament competitors must
target the shield bearing their own colors. One point is awarded for
striking, and a second point for carrying it away on the point of the
spear.
Please direct
questions to:
Jeffrey
Hedgecock, Gwen Nowrick -- Event Producers
The Tournament of the Phoenix 2011
info@WorldJoust.com
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